Components · AI pipeline

Prefill GPU pool

GPUs that only process prompts (prefill), split from decoding; sets time to first token.

Lesson
Coming soon
Zone
ai
Place it
12 cr on the blank canvas, free inside a problem

At a glance

Did you know
Splitting prefill (reading the prompt) from decode (writing the answer) onto separate GPUs stops long prompts from stalling everyone else’s output.
Rule of thumb
Size prefill for prompt tokens per second and decode for output tokens per second; they scale differently.
Watch out
Long prompts queue for prefill and time to first token climbs.

Its settings in ScaleMySystems

What you can change on it in the lab, and what each number does.

Concurrency (slots)
Calls it can work on at once (per instance when autoscaling). Needed slots ≈ calls per second × seconds each takes. Extra calls wait in the queue, then are rejected.
Queue capacity
Calls allowed to wait for a free slot. A bigger queue absorbs bursts but adds waiting time; 0 rejects straight away.
vCPU
CPU cores available. Needed ≈ calls per second × CPU per request ÷ 1000. Above about 90% busy it slows down and may crash.
CPU per request (ms)
CPU time each call burns. Part of what the component is; make the code cheaper to lower it.
Latency (p50) (ms)
Typical time one call takes here, before any calls it makes itself. Slots are held for this long.
Latency (p99) (ms)
The slowest 1% of calls. Callers must set their timeout above this or they cut off healthy calls.
Timeout to dependencies (ms)
How long it waits for each call it makes before giving up. Set it above the dependency’s p99 but low enough that a dead dependency does not hold every slot.
Error rate
Share of calls that fail on their own (bugs, declines, flaky tools). An agent that calls it on every step multiplies this.
Quota (req/min)
Calls allowed per minute (an API key or provider limit). Calls over it get 429s. Needed = calls per second × 60, with headroom.

Problems that start with it

  • Prefill is the bottleneck Serving is split into prefill and decode pools (disaggregated serving). Prompts got longer: the prefill pool can’t keep up, and time to first token suffers.
  • Decode is the bottleneck Disaggregated serving with a small decode pool: answers got longer and decode slots fill up.
  • KV cache not reused A KV-cache tier sits in front of prefill, but only 10% of requests reuse a cached prefix: the system prompt changes per user, so prefixes never match.
  • ChatGPT: from launch build to real traffic A chat product on launch-week hardware: the GPU prefill and decode pools, the KV cache store, moderation and the chat API are an eighth of the size real traffic needs. 300 chats a second arrive with long prompts. Answers queue for 20 seconds and most fail.

Full lesson coming soon

Lessons are being added one component at a time: how it works, its settings, a live exercise to break and fix it, interview questions and a short check. See the Circuit breaker lesson for what one looks like.