At a glance
- Did you know
- A skill registry lists reusable instructions and tools an agent can load when needed.
- Rule of thumb
- Load skills on demand so unused ones do not fill the context window.
- Watch out
- Unpinned skills change behaviour; registry outage.
Its settings in ScaleMySystems
What you can change on it in the lab, and what each number does.
- Concurrency (slots)
- Calls it can work on at once (per instance when autoscaling). Needed slots ≈ calls per second × seconds each takes. Extra calls wait in the queue, then are rejected.
- Queue capacity
- Calls allowed to wait for a free slot. A bigger queue absorbs bursts but adds waiting time; 0 rejects straight away.
- vCPU
- CPU cores available. Needed ≈ calls per second × CPU per request ÷ 1000. Above about 90% busy it slows down and may crash.
- CPU per request (ms)
- CPU time each call burns. Part of what the component is; make the code cheaper to lower it.
- Latency (p50) (ms)
- Typical time one call takes here, before any calls it makes itself. Slots are held for this long.
- Latency (p99) (ms)
- The slowest 1% of calls. Callers must set their timeout above this or they cut off healthy calls.
- Timeout to dependencies (ms)
- How long it waits for each call it makes before giving up. Set it above the dependency’s p99 but low enough that a dead dependency does not hold every slot.
- Error rate
- Share of calls that fail on their own (bugs, declines, flaky tools). An agent that calls it on every step multiplies this.
- Quota (req/min)
- Calls allowed per minute (an API key or provider limit). Calls over it get 429s. Needed = calls per second × 60, with headroom.
Problems that start with it
- Loading skills every step The agent loads skills (instructions and scripts) from a registry with 4 slots on every step.
Full lesson coming soon
Lessons are being added one component at a time: how it works, its settings, a live exercise to break and fix it, interview questions and a short check. See the Circuit breaker lesson for what one looks like.