Components · Traffic and compute

Virtual waiting room

Holds a launch-day crowd in a queue and lets people in at a rate the site can take.

Lesson
Coming soon
Zone
edge
Place it
4 cr on the blank canvas, free inside a problem

At a glance

Did you know
A waiting room admits visitors at a fixed rate and holds the rest in a queue, so a ticket drop cannot overload checkout.
Rule of thumb
Set the admit rate from what checkout can take, not from the crowd size.
Watch out
Admits too fast and the site falls over; too slow and people leave.

Its settings in ScaleMySystems

What you can change on it in the lab, and what each number does.

Concurrency (slots)
Calls it can work on at once (per instance when autoscaling). Needed slots ≈ calls per second × seconds each takes. Extra calls wait in the queue, then are rejected.
Queue capacity
Calls allowed to wait for a free slot. A bigger queue absorbs bursts but adds waiting time; 0 rejects straight away.
Latency (p50) (ms)
Typical time one call takes here, before any calls it makes itself. Slots are held for this long.
Latency (p99) (ms)
The slowest 1% of calls. Callers must set their timeout above this or they cut off healthy calls.
Quota (req/min)
Calls allowed per minute (an API key or provider limit). Calls over it get 429s. Needed = calls per second × 60, with headroom.

Full lesson coming soon

Lessons are being added one component at a time: how it works, its settings, a live exercise to break and fix it, interview questions and a short check. See the Circuit breaker lesson for what one looks like.