Problems / Async and streaming, medium

Duplicate charges

Payment events go through a queue that delivers at least once. Some acknowledgements are lost, so some customers are charged twice.

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Your goals

No duplicate side effects, success ≥ 99%.

Test cases

Like a coding problem, a solution has to pass every case, not just the one it was built for. Submit in the lab runs all 5; 2 of them are hidden until then.

  1. As given. The problem’s own traffic, scheduled failures and seed.
  2. Peak hour. 25% more traffic than the problem states, with the same failures.
  3. A server dies. One replica of the service with the most replicas is killed for part of the run.

The traffic

500 requests a second for 30 seconds: 100% webhook (writes).

The system

What each component does in this design, and what calls it. The simulator mimics each one from these settings.

ComponentIts job hereSettings
Load balancerLoad balancerTraffic enters here.Calls Webhook API.Layer 4 balancers route by IP and port; layer 7 balancers read HTTP and can route by path or header.–
Webhook APIApp serviceLoad balancer forwards to it.Calls Payment queue (publishes).Little's law: throughput ≈ concurrency ÷ latency. 200 slots at 50 ms serve about 4,000 req/s.2 replicas × 100 slots · timeout 1.0 s
Payment queueMessage queueWebhook API publishes to it.Calls Payment worker.If a consumer does not finish within the visibility timeout, the message is delivered again.–
Payment workerWorkerPayment queue consumes from it.Queues deliver at least once, so a worker can see the same message twice.64 concurrent jobs

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